Star Rogue :: Sci-Fi Roguelike Platformer

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Star Rogue :: Sci-Fi Roguelike Platformer

Messagepar gulden » 28 Déc 2015, 15:37

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Star Rogue is an upcoming sci-fi roguelike platformer for PC, Linux and Mac.

In this challenging pixel indie game you will take control over a brave space marine to investigate an abandoned space station full of traps, robots and aliens. In each playthrough you will encounter a different environment full of randomly arranged rooms. With the choice between several weapons, abilites and different items, your playing experience will be unique each time you play.

Features
  • Choose between several looks, specialisations, skills and weapons
  • Different worlds with randomly arranged rooms full of obstacles and traps
  • Over 80 different passive and active items
  • Different background stories to give you a motivation
  • Lots of enemies and bosses to defeat
  • Many unlocks for all the collectors out there

Video
     Star Rogue Alpha Trailer: https://www.youtube.com/watch?v=y32F4uY6olo

Screenshots
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Download
IndieDB: http://www.indiedb.com/games/star-rogue/downloads


Links
gulden
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Re: Star Rogue :: Sci-Fi Roguelike Platformer

Messagepar gulden » 29 Déc 2015, 14:50

Je suis très heureux d'annoncer , qu'il ya une nouvelle vidéo:

Star Rogue Alpha Greenlight Trailer

et le jeu est maintenant sur Greenlight de Steam! S'il vous plaît envisager de nous soutenir ! :)

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Star Rogue on Steam Greenlight
gulden
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Re: Star Rogue :: Sci-Fi Roguelike Platformer

Messagepar gulden » 05 Jan 2016, 19:22

Heyho, I created a Star Rogue Gameplay Video with Commentary! Sorry about the microphone quality! :)

And I also released a new version, which you can download here:

v0.28:

changes:
-added back button in all menus
-added exit button in main menu
-new animation for ground enemy
-new item with unlock, doubles credit coins collected
-some enemies now create an explosion when getting destroyed
-removed change position item and
made it an ability with a 1 second cooldown
-stages now spawn shop or slotmachiner room and not both
-added more different rooms
-added hint for wall/double jump and controller support
-code cleanup

balance:
-reduced and removed random movement from several enemies
and made it more predictable
-made exploding enemies with projectiles easier
-made attack speed item weaker
-enemies and bosses gain more health per stage
-slow item now has 50% chance of slowing

fixed bugs:
-fullscreen option saves now between sessions
-laser endboss now gets knocked back correctly
-watch ability doesnt teleport you out of the room
anymore when used in transfer room between stages
-corrected typo in options
-small fixes
gulden
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Re: Star Rogue :: Sci-Fi Roguelike Platformer

Messagepar gulden » 02 Fév 2016, 12:39

I'm very happy no announce, that Star Rogue is now available on Steam in Early Access.
If you're interested you can click on the image below or use this direct link http://store.steampowered.com/app/438440

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gulden
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Re: Star Rogue :: Sci-Fi Roguelike Platformer

Messagepar gulden » 13 Avr 2016, 16:57

There is a new alpha version v0.35 which improves the overall uniqueness of the different rooms you encounter in this game. It adds several new objects to interact to make each room more diversified. The game is available in Early Access on Steam and there is currently a 40% discount!

First of all we have jump pads, which push you up in the air and help you get faster to the higher platforms. Next are moving platforms. There are two different ones: horizontal and vertical moving platforms. They act like ground, so you can also walljump on them. Also jump through platforms shouldn't be left out in this game. You can jump through them when you are below them and land right on them. Also if you stand on them and press down, you can let yourself fall down.

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Then we have two new enemies. The first one teleports around and is quite hard to get, the next one spawns a shield around him from time to time, making him immune to laser projectiles.

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Most of the existing rooms were modified and have now some of the new objects listed above to make them more unique. I also added many new rooms with completely new layouts.

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Here is the complete changelog of v0.35:

added:
- new enemy with laser shield
- new enemy which can teleport
- more unique rooms for each stage
- horizontal and vertical moving platforms
- jump through platforms
- jump pad

changes:
- added moving and jump through platforms and jump pads to existing rooms
- adapted ground enemy animation speed
- code cleanup

fixed bugs:
- ground saws were moving in wrong direction after pause
- minor fixes
gulden
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Re: Star Rogue :: Sci-Fi Roguelike Platformer

Messagepar gulden » 28 Mai 2017, 15:35

Patch v0.41

Hello everyone,

This patch introduces lil buddies, which are small friendly flying suicide robots, wall jump behaviour, new items, animation improvements and other smaller game polishing changes:

added:
- lil buddies: which are small friendly robots which are flying near the player and once
an enemy is close, they fly towards it and explode. they share other buddy item upgrades
- new sprite/graphic when player is near a wall and able to wall jump
- dust cloud animation, when player jumps or slides down next to a wall
- error sound when you use a slot machine but don't have enough money/health
- sound for the items regenerate, nanobots and credit generator when they trigger
- boss laser beam sound
- new item: shows you the shop and boss room on the minimap
- new item: your laser projectiles move in sine waves
- new item: chance your lasers create laser bursts
- new item: get temporary dmg for each dmg taken per room
- new item: your buddies are immune to enemy projectiles
- new item: spawns six lil buddies
- new item: chance to spawn a lil buddy each room
- new item: chance destroyed enemies spawn a lil buddy
- new item: player laser evading walls and changes direction in a right angle before touching it
- new item: gives you a random item
- new item: your ability cooldown time is halfed
- new item: shows you all rooms on the minimap

changes:
- player moves slower downwards when he slides down next to a wall
- reduced item spawn probability of the two hearts/shields spawning items from destroyed enemies
- more noticable and different sounds when taking damage
- updated graphic of buddy speed item and buddy laser speed item
- increased text popup display time a bit
- streamlined programming code in the background for more consistency
- grenade launcher and shooting through walls item now work together
- renamed Shield to Armor
- reduced sniper laser lifetime
- made fire, gas and saw collision a bit smaller

fixed bugs:
- rare game crash with ability active aura
- buddies were not damaged by all enemy projectile types
- the items regenerate, nanobots and credit generator were not working for player 2
- in some rooms spikes had bigger collision size than spike sprite
- shield of shield enemies could sometimes remain when the owner was destroyed
gulden
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